This is a match-making section for CHANSE, HERA and NORFACE: Crisis and Wellbeing calls.
Gamification Virtual reality anxiety and depression adolescents youth
I am interested in exploring a topic on the use of gamification and virtual reality for addressing anxiety and depression.
Use of digital technologies or persuasive technology or games or gamification or virtual reality for addressing mental health problems particularly depression and anxiety.
Submitted on 2023-05-04 13:00:44
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