OHAMR Call for proposals 2026


This is a match-making section for OHAMR Call for proposals 2026.

General Information

  • Project title: AMRageddon: A digital escape room teaching antimicrobial resistance (AMR) from a One Health perspective
  • Type: Project looking for partner
  • Organisation: Norwegian University of Science and Technology (NTNU)
  • Country: Norway (NO)
  • Career stage: Other.

Research area

  • Scientific area(s) of the call:
    1. Topic 2: Develop tools and methods to improve adherence to treatment protocols.
  • One Health Setting:

    H - Human Health

    A - Animal Health
    E - Environment

  • Keywords:

    Gamification; games; communication; end-user centric design

  • Brief description of your expertise / expertise you are looking for:

    Our team brings professional experience from the medical, veterinary, infectious disease and the design sectors. This expertise informs how AMRageddon translates scientific knowledge into meaningful decisions, feedback loops, and consequences within the game environment. We are now seeking to further develop AMRageddon into a scalable, research-validated platform. Future development will expand gameplay depth, narrative scope, and stakeholder perspectives, while systematically testing the experience with end users beyond academia to evaluate learning retention, attitude change, and real-world relevance. We are actively looking for academic, clinical, and educational partners who are interested in implementing the next generation of AMRageddon within their own institutions. Partner institutions would play a central role in running the game with their target groups (e.g. students, professionals, or other end users) and in conducting both qualitative and quantitative research to further validate the game’s learning outcomes and impact.

  • Brief description of your project / the project you would like to join:

    AMRageddon is a digital escape room experience designed to turn antimicrobial resistance (AMR) from an abstract global threat into a concrete, shared challenge that must be solved collaboratively. The project originates at the intersection of design, medicine, and behavioral science, where we use game mechanics as a tool for systems understanding and durable learning. The game was developed and deployed as an interdisciplinary educational intervention at NTNU and NMBU, where it was tested with both medical and veterinary students AMRageddon encourages players to connect microbiology, clinical decision-making, public health, and societal consequences in ways traditional teaching rarely achieves.

Contact details

Vikram S Parmar

Submitted on 2026-01-12 07:43:06

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