This is a match-making section for OHAMR Call for proposals 2026.
H - Human Health
E - EnvironmentGamification; games; communication; end-user centric design
The last five years, we have used physical/digital games to communicate societal challenges (of many kinds) to all types of stakeholders. Presently, we are working on a new "big picture" board game combining drug discovery, economic theory, business economics, politics, and AMR (with a focus on bacteria) into one game. Having professional experience from the pharmaceutical and medical device industry, we have previously developed non-game-related products related to patient adherence to medicine as well as new nudging-based hand hygiene systems.
We would like join any ambitious science-driven consortium looking for new or strongly improved ways to communicate and engage with end-users (and other identified stakeholders) creating "sticky learning" and long-lasting impact. We know the way from the lab to the frontal lobe! We call it game-based enlightenment!
Submitted on 2025-11-26 08:01:29
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